Applications can continue to function while the malfunctioning node is replaced.įailover in MySQL is a manual process - taxing your operations team at the most critical time. MongoDB can natively detect failures, automatically electing a new primary node in less than five seconds in most cases. If your database goes down, every second counts. Replica sets enable high availability of data, with developers able to fine-tune their consistency requirements for even greater performance and availability.īlazing fast failover. Replication of data in MongoDB is a first-class citizen - groups of MongoDB nodes that hold the same data set are called replica sets. In contrast, achieving scale with MySQL often requires significant custom engineering work. As your deployments grow in terms of data volume and throughput, MongoDB scales easily with no downtime, and without changing your application. MongoDB can also be scaled within and across multiple distributed data centers, providing new levels of availability and scalability previously unachievable with relational databases like MySQL. MySQL's rigid relational structure adds overhead to applications and slows developers down as they must adapt objects in code to a relational structure. MongoDB’s flexible data model also means that your database schema can evolve with business requirements. Using MongoDB removes the complex object-relational mapping (ORM) layer that translates objects in code to relational tables. Organizations of all sizes are adopting MongoDB, especially as a cloud database, because it enables them to build applications faster, handle highly diverse data types, and manage applications more efficiently at scale.ĭevelopment is simplified as MongoDB documents map naturally to modern, object-oriented programming languages. This way you can store all of your player data in one document per player without having to modify your DB structure every time you need to store new data.Why is using MongoDB better than using MySQL? So in my opinion, MongoDB is way better for player data than any SQL database. There is no real need to have relations when storing player data. There are a lot of good reasons to choose an RDB, but in this case, I would definitely recommend MongoDB. You will need to learn the MongoDB query language, but once you get the hang of it, life will be good. HikariCP is nice, but MongoDB has a first-party driver that is easy to use. MySQL would not be able to deliver such performance, at least not without good indexes. I've worked for a server with more than 150K player records inside the database, and MongoDB was still responding to queries within a few milliseconds. NoSQL databases on the other hand are really scalable because it is just storing flat data. Relational databases are easily affected by size because of indexes and the constant checking of integrity. You can answer in the poll above, but I'd appreciate it if you could leave a reason for your decision in a reply, thanks in advance!Įdit: Thank you to everyone that voted and replied, I've decided to go with Mongo as most people recommended, but I will still keep an eye out for MariaDB for some more simple things, I will now be closing the thread and continue to work on the server, thanks everyone!Ĭlick to expand.What? What you are saying is simply not true. I'm not focusing mainly on performance (as I know that that depends on a lot of factors), I'm simply focusing on what would be the better database in the scenario of an MMORPG plugin. From research, I've found out that for most plugins MySQL is just fine, but for MMORPGs (such as Hypixel Skyblock, Wynn and Dyescape) Mongo is way better, but I'd like to know people's opinions and recommendations. Obviously, I am not planning to be the next Wynncraft or Hypixel (nor do I think that's possible), but I'd like to use the best solution for what I need. From what I've realized, most major servers use Mongo. So, I am creating an MMORPG server, and am currently developing a custom plugin for it, so I was wondering whether it'd be better to use a MySQL/MariaDB or MongoDB database for storing player stats, items, and a lot of other types of data.
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